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Special Attacks
Splash
Damages enemies in directly adjacent tiles to the target. Splash can only reduce an enemy to 1hp and cannot directly kill them.
Slow
Reduces an enemies speed,slowing them down.
Poison
poisons the target,reducing their hp by a certain amount every second.
Electrocution
Reduces a target's resistances,causing all subsequent hits on that target to
inflict additional damage.
Critical Hit
Each hit has a percentage chance of being a critical one, inflicting double damage.
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Advanced Units
Alchemist
Necromancer
Dryad Archer
Chiv Dexer
Special Attacks
Splash
Damages enemies in directly adjacent tiles to the target. Splash can only reduce an enemy to 1hp
and cannot directly kill them. Alchemist splash additionally damages diagonally adjacent enemies.
Necrosis
Causes additional damage based on the Necromancer's aquired kills.
Anti-Air
Causes additional damage to all fiying targets.
Consecration
Causes the defender to always hit at the target's weakest elemental resistance.
Critical Hit
Each hit has a percentage chance of being a critical one, inflicting double damage.
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Using the editor below you will be able to build and share your own Defender levels.
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Monsters always move south, there's no going north. You might not have noticed this while playing, but there is currently no way to make monsters travel north, for this reason all maps must be designed using South, East or West. This is simply due to art not existing for North in order to reduce filesize and increase performance.
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